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1 Intro 2 Concepts 3 Nodes 4 Fields/Events 5 Conformance A Grammar B Java C JavaScript D Examples E Related Info References Quick Java Quick JavaScript Quick Nodes |
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Quick Node ReferenceAnchor { eventIn MFNode addChildren eventIn MFNode removeChildren exposedField MFNode children [] exposedField SFString description "" exposedField MFString parameter [] exposedField MFString url [] field SFVec3f bboxCenter 0 0 0 # (-,) field SFVec3f bboxSize -1 -1 -1 # (0,) or -1,-1,-1 } Appearance { exposedField SFNode material NULL exposedField SFNode texture NULL exposedField SFNode textureTransform NULL } AudioClip { exposedField SFString description "" exposedField SFBool loop FALSE exposedField SFFloat pitch 1.0 # (0,) exposedField SFTime startTime 0 # (-,) exposedField SFTime stopTime 0 # (-,) exposedField MFString url [] eventOut SFTime duration_changed eventOut SFBool isActive } Background { eventIn SFBool set_bind exposedField MFFloat groundAngle [] # [0,/2] exposedfield MFColor groundColor [] # [0,1] exposedField MFString backUrl [] exposedField MFString bottomUrl [] exposedField MFString frontUrl [] exposedField MFString leftUrl [] exposedField MFString rightUrl [] exposedField MFString topUrl [] exposedField MFFloat skyAngle [] # [0,] exposedField MFColor skyColor [ 0 0 0 ] # [0,1] eventOut SFBool isBound } Billboard { eventIn MFNode addChildren eventIn MFNode removeChildren exposedField SFVec3f axisOfRotation 0 1 0 # (-,) exposedField MFNode children [] field SFVec3f bboxCenter 0 0 0 # (-,) field SFVec3f bboxSize -1 -1 -1 # (0,) or -1,-1,-1 } Box { field SFVec3f size 2 2 2 # (0, ) } Collision { eventIn MFNode addChildren eventIn MFNode removeChildren exposedField MFNode children [] exposedField SFBool collide TRUE field SFVec3f bboxCenter 0 0 0 # (-,) field SFVec3f bboxSize -1 -1 -1 # (0,) or -1,-1,-1 field SFNode proxy NULL eventOut SFTime collideTime } Color { exposedField MFColor color [] # [0,1] } ColorInterpolator { eventIn SFFloat set_fraction # (-,) exposedField MFFloat key [] # (-,) exposedField MFColor keyValue [] # [0,1] eventOut SFColor value_changed } Cone { field SFFloat bottomRadius 1 # (0,) field SFFloat height 2 # (0,) field SFBool side TRUE field SFBool bottom TRUE } Coordinate { exposedField MFVec3f point [] # (-,) } CoordinateInterpolator { eventIn SFFloat set_fraction # (-,) exposedField MFFloat key [] # (-,) exposedField MFVec3f keyValue [] # (-,) eventOut MFVec3f value_changed } Cylinder { field SFBool bottom TRUE field SFFloat height 2 # (0,) field SFFloat radius 1 # (0,) field SFBool side TRUE field SFBool top TRUE } CylinderSensor { exposedField SFBool autoOffset TRUE exposedField SFFloat diskAngle 0.262 # (0,/2) exposedField SFBool enabled TRUE exposedField SFFloat maxAngle -1 # [-2,2] exposedField SFFloat minAngle 0 # [-2,2] exposedField SFFloat offset 0 # (-,) eventOut SFBool isActive eventOut SFRotation rotation_changed eventOut SFVec3f trackPoint_changed } DirectionalLight { exposedField SFFloat ambientIntensity 0 # [0,1] exposedField SFColor color 1 1 1 # [0,1] exposedField SFVec3f direction 0 0 -1 # (-,) exposedField SFFloat intensity 1 # [0,1] exposedField SFBool on TRUE } ElevationGrid { eventIn MFFloat set_height exposedField SFNode color NULL exposedField SFNode normal NULL exposedField SFNode texCoord NULL field MFFloat height [] # (-,) field SFBool ccw TRUE field SFBool colorPerVertex TRUE field SFFloat creaseAngle 0 # [0,] field SFBool normalPerVertex TRUE field SFBool solid TRUE field SFInt32 xDimension 0 # [0,) field SFFloat xSpacing 1.0 # (0,) field SFInt32 zDimension 0 # [0,) field SFFloat zSpacing 1.0 # (0,) } Extrusion { eventIn MFVec2f set_crossSection eventIn MFRotation set_orientation eventIn MFVec2f set_scale eventIn MFVec3f set_spine field SFBool beginCap TRUE field SFBool ccw TRUE field SFBool convex TRUE field SFFloat creaseAngle 0 # [0,) field MFVec2f crossSection [ 1 1, 1 -1, -1 -1, -1 1, 1 1 ] # (-,) field SFBool endCap TRUE field MFRotation orientation 0 0 1 0 # [-1,1],(-,) field MFVec2f scale 1 1 # (0,) field SFBool solid TRUE field MFVec3f spine [ 0 0 0, 0 1 0 ] # (-,) } Fog { exposedField SFColor color 1 1 1 # [0,1] exposedField SFString fogType "LINEAR" exposedField SFFloat visibilityRange 0 # [0,) eventIn SFBool set_bind eventOut SFBool isBound } FontStyle { field MFString family ["SERIF"] field SFBool horizontal TRUE field MFString justify "BEGIN" field SFString language "" field SFBool leftToRight TRUE field SFFloat size 1.0 # (0,) field SFFloat spacing 1.0 # [0,) field SFString style "PLAIN" field SFBool topToBottom TRUE } Group { eventIn MFNode addChildren eventIn MFNode removeChildren exposedField MFNode children [] field SFVec3f bboxCenter 0 0 0 # (-,) field SFVec3f bboxSize -1 -1 -1 # (0,) or -1,-1,-1 } ImageTexture { exposedField MFString url [] field SFBool repeatS TRUE field SFBool repeatT TRUE } IndexedFaceSet { eventIn MFInt32 set_colorIndex eventIn MFInt32 set_coordIndex eventIn MFInt32 set_normalIndex eventIn MFInt32 set_texCoordIndex exposedField SFNode color NULL exposedField SFNode coord NULL exposedField SFNode normal NULL exposedField SFNode texCoord NULL field SFBool ccw TRUE field MFInt32 colorIndex [] # [-1,) field SFBool colorPerVertex TRUE field SFBool convex TRUE field MFInt32 coordIndex [] # [-1,) field SFFloat creaseAngle 0 # [0,) field MFInt32 normalIndex [] # [-1,) field SFBool normalPerVertex TRUE field SFBool solid TRUE field MFInt32 texCoordIndex [] # [-1,) } IndexedLineSet { eventIn MFInt32 set_colorIndex eventIn MFInt32 set_coordIndex exposedField SFNode color NULL exposedField SFNode coord NULL field MFInt32 colorIndex [] # [-1,) field SFBool colorPerVertex TRUE field MFInt32 coordIndex [] # [-1,) } Inline { exposedField MFString url [] field SFVec3f bboxCenter 0 0 0 # (-,) field SFVec3f bboxSize -1 -1 -1 # (0,) or -1,-1,-1 } LOD { exposedField MFNode level [] field SFVec3f center 0 0 0 # (-,) field MFFloat range [] # (0,) } Material { exposedField SFFloat ambientIntensity 0.2 # [0,1] exposedField SFColor diffuseColor 0.8 0.8 0.8 # [0,1] exposedField SFColor emissiveColor 0 0 0 # [0,1] exposedField SFFloat shininess 0.2 # [0,1] exposedField SFColor specularColor 0 0 0 # [0,1] exposedField SFFloat transparency 0 # [0,1] } MovieTexture { exposedField SFBool loop FALSE exposedField SFFloat speed 1.0 # (-,) exposedField SFTime startTime 0 # (-,) exposedField SFTime stopTime 0 # (-,) exposedField MFString url [] field SFBool repeatS TRUE field SFBool repeatT TRUE eventOut SFTime duration_changed eventOut SFBool isActive } NavigationInfo { eventIn SFBool set_bind exposedField MFFloat avatarSize [0.25, 1.6, 0.75] # [0,) exposedField SFBool headlight TRUE exposedField SFFloat speed 1.0 # [0,) exposedField MFString type ["WALK", "ANY"] exposedField SFFloat visibilityLimit 0.0 # [0,) eventOut SFBool isBound } Normal { exposedField MFVec3f vector [] # (-,) } NormalInterpolator { eventIn SFFloat set_fraction # (-,) exposedField MFFloat key [] # (-,) exposedField MFVec3f keyValue [] # (-,) eventOut MFVec3f value_changed } OrientationInterpolator { eventIn SFFloat set_fraction # (-,) exposedField MFFloat key [] # (-,) exposedField MFRotation keyValue [] # [-1,1],(-,) eventOut SFRotation value_changed } PixelTexture { exposedField SFImage image 0 0 0 # see "4.5 SFImage" field SFBool repeatS TRUE field SFBool repeatT TRUE } PlaneSensor { exposedField SFBool autoOffset TRUE exposedField SFBool enabled TRUE exposedField SFVec2f maxPosition -1 -1 # (-,) exposedField SFVec2f minPosition 0 0 # (-,) exposedField SFVec3f offset 0 0 0 # (-,) eventOut SFBool isActive eventOut SFVec3f trackPoint_changed eventOut SFVec3f translation_changed } PointLight { exposedField SFFloat ambientIntensity 0 # [0,1] exposedField SFVec3f attenuation 1 0 0 # [0,) exposedField SFColor color 1 1 1 # [0,1] exposedField SFFloat intensity 1 # [0,1] exposedField SFVec3f location 0 0 0 # (-,) exposedField SFBool on TRUE exposedField SFFloat radius 100 # [0,) } PointSet { exposedField SFNode color NULL exposedField SFNode coord NULL } PositionInterpolator { eventIn SFFloat set_fraction # (-,) exposedField MFFloat key [] # (-,) exposedField MFVec3f keyValue [] # (-,) eventOut SFVec3f value_changed } ProximitySensor { exposedField SFVec3f center 0 0 0 # (-,) exposedField SFVec3f size 0 0 0 # [0,) exposedField SFBool enabled TRUE eventOut SFBool isActive eventOut SFVec3f position_changed eventOut SFRotation orientation_changed eventOut SFTime enterTime eventOut SFTime exitTime } ScalarInterpolator { eventIn SFFloat set_fraction # (-,) exposedField MFFloat key [] # (-,) exposedField MFFloat keyValue [] # (-,) eventOut SFFloat value_changed } Script { exposedField MFString url [] field SFBool directOutput FALSE field SFBool mustEvaluate FALSE # And any number of: eventIn eventType eventName field fieldType fieldName initialValue eventOut eventType eventName } Shape { exposedField SFNode appearance NULL exposedField SFNode geometry NULL } Sound { exposedField SFVec3f direction 0 0 1 # (-,) exposedField SFFloat intensity 1 # [0,1] exposedField SFVec3f location 0 0 0 # (-,) exposedField SFFloat maxBack 10 # [0,) exposedField SFFloat maxFront 10 # [0,) exposedField SFFloat minBack 1 # [0,) exposedField SFFloat minFront 1 # [0,) exposedField SFFloat priority 0 # [0,1] exposedField SFNode source NULL field SFBool spatialize TRUE } Sphere { field SFFloat radius 1 # (0,) } SphereSensor { exposedField SFBool autoOffset TRUE exposedField SFBool enabled TRUE exposedField SFRotation offset 0 1 0 0 # [-1,1],(-,) eventOut SFBool isActive eventOut SFRotation rotation_changed eventOut SFVec3f trackPoint_changed } SpotLight { exposedField SFFloat ambientIntensity 0 # [0,1] exposedField SFVec3f attenuation 1 0 0 # [0,) exposedField SFFloat beamWidth 1.570796 # (0,/2] exposedField SFColor color 1 1 1 # [0,1] exposedField SFFloat cutOffAngle 0.785398 # (0,/2] exposedField SFVec3f direction 0 0 -1 # (-,) exposedField SFFloat intensity 1 # [0,1] exposedField SFVec3f location 0 0 0 # (-,) exposedField SFBool on TRUE exposedField SFFloat radius 100 # [0,) } Switch { exposedField MFNode choice [] exposedField SFInt32 whichChoice -1 # [-1,) } Text { exposedField MFString string [] exposedField SFNode fontStyle NULL exposedField MFFloat length [] # [0,) exposedField SFFloat maxExtent 0.0 # [0,) } TextureCoordinate { exposedField MFVec2f point [] # (-,) } TextureTransform { exposedField SFVec2f center 0 0 # (-,) exposedField SFFloat rotation 0 # (-,) exposedField SFVec2f scale 1 1 # (-,) exposedField SFVec2f translation 0 0 # (-,) } TimeSensor { exposedField SFTime cycleInterval 1 # (0,) exposedField SFBool enabled TRUE exposedField SFBool loop FALSE exposedField SFTime startTime 0 # (-,) exposedField SFTime stopTime 0 # (-,) eventOut SFTime cycleTime eventOut SFFloat fraction_changed eventOut SFBool isActive eventOut SFTime time } TouchSensor { exposedField SFBool enabled TRUE eventOut SFVec3f hitNormal_changed eventOut SFVec3f hitPoint_changed eventOut SFVec2f hitTexCoord_changed eventOut SFBool isActive eventOut SFBool isOver eventOut SFTime touchTime } Transform { eventIn MFNode addChildren eventIn MFNode removeChildren exposedField SFVec3f center 0 0 0 # (-,) exposedField MFNode children [] exposedField SFRotation rotation 0 0 1 0 # [-1,1],(-,) exposedField SFVec3f scale 1 1 1 # (0,) exposedField SFRotation scaleOrientation 0 0 1 0 # [-1,1],(-,) exposedField SFVec3f translation 0 0 0 # (-,) field SFVec3f bboxCenter 0 0 0 # (-,) field SFVec3f bboxSize -1 -1 -1 # (0,) or -1,-1,-1 } Viewpoint { eventIn SFBool set_bind exposedField SFFloat fieldOfView 0.785398 # (0,) exposedField SFBool jump TRUE exposedField SFRotation orientation 0 0 1 0 # [-1,1],(-,) exposedField SFVec3f position 0 0 10 # (-,) field SFString description "" eventOut SFTime bindTime eventOut SFBool isBound } VisibilitySensor { exposedField SFVec3f center 0 0 0 # (-,) exposedField SFBool enabled TRUE exposedField SFVec3f size 0 0 0 # [0,) eventOut SFTime enterTime eventOut SFTime exitTime eventOut SFBool isActive } WorldInfo { field MFString info [] field SFString title "" }
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