Szegedy-Maszák Zoltán

The medium of the digital information is the binary number.

The digital picture appearing on the computer's monitor is a graph: visual representation of a sequence of numbers stored in the machine's memory. Usually the way of visual interpretation is to convert the numbers into gray-levels (or colors) of pixels. But since we are working with numerical datas, we can interpret them as spatial coordinates: simply convert the numbers to 'height-coordinates' in a virtual space. In this way the digital image is transformed to a sculpture, which has only one special view (the top) remembering to the original picture. This sculpture - transformed from a 2D image - is ready to be transformed to a building.

I digitized two black and white photos, and converted each pixel's „gray-code" to height-coordinates. The lighter parts of the original image became high towers of the image->sculpture->building, the darker parts turned into the ground-floor.

The visitors of the virtual Sculpture City`s image->sculpture->building quarter can walk between buildings similar to prehistoric ruins, or they can fly above structures which show from the bird`s-eye view a hangar in Dunkerque, or a veranda in Budapest .The "Sculpture City" international workshop and exhibition (September 1994) was organized by the ATTILA foundation and the RAM galerie in Rotterdam. The title of the event - the sculpture is a building, the building is a sculpture - is given by the organizers: Ilona Lénárd sculptor and Kaas Oosterhuis architect. Ilona and Kaas are working on projects to develop organic links between fine arts and architecture. During the workshop architects and artists built their sculpture-buildings in the computer's virtual space, and exhibited the small models in the RAM Galerie. The catalogue of the event will be published soon.