Activity Library
Overview
The activity library provides a variety of mechanisms for scheduling
actions to occur in a simulated world. It provides the foundation of
object-oriented simulation in Swarm.
Actions are defined by calls to function or messages on objects or other
arguments. The object types of the activity library guarantee that these
actions, and any state changes which they produce, occur only at
predictable points in time. Time is measured by the discrete units of a
clock value. The current time of a world is guaranteed to remain
consistent within a unit of organization called a Swarm.
Documentation
The activity library is defined and documented according to the module definition conventions. The
following standard sections of documentation are available:
Roger Burkhart <rmb@santafe.edu>
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